Move with WASD or the arrow keys. Reach every green destination while avoiding walls and hazards.
Terrain changes movement cost. Mud, water, and rough cells consume additional energy. Yellow battery cells restore energy.
Use BFS, DFS, Dijkstra, A*, or EasyStar A* to compare routes. Dijkstra and A* consider terrain costs, while BFS focuses on the fewest steps.
Build command queues, reorder them by dragging, preview the route, and execute. Q-learning trains a policy from rewards and penalties.
Your score rewards speed, short routes, low energy usage, checkpoints, and collision-free movement.