Game setup
Canvas workspace
Image and annotation options
Artificial dataset builder
Collect generated examples, assign fictional labels, balance classes, and prepare training, validation, and test splits.
| ID | Label | Split | Quality | Difficulty | Seed | Actions |
|---|---|---|---|---|---|---|
| No artificial samples collected yet. | ||||||
Simulated pattern model
Explore training behaviour without making medical predictions.
Learning dashboard
Review performance, confidence, timing, class balance, and artificial model behaviour.
Learning library
Pixels and resolution
Images are grids of values. Resolution changes visible detail and computational cost.
Brightness and contrast
Brightness shifts intensity. Contrast separates light and dark areas.
Shape and texture
Edges describe boundaries. Repeated local changes create texture clues.
Noise and blur
Noise adds random variation. Blur can hide small boundaries and details.
Classification
A classifier selects a label for an entire artificial image.
Localisation
Localisation finds where a target appears using a point or box.
Segmentation
Segmentation assigns a region label at pixel or brush-stroke level.
Data splits
Training fits patterns. Validation guides choices. Testing checks final behaviour.
Augmentation
Controlled transformations add variety. Excessive changes may destroy useful patterns.
Class imbalance
Uneven examples can bias results toward the most frequent class.
Confidence
Confidence should match correctness. High confidence errors deserve careful review.
Human review
Uncertain, unusual, or high-impact automated outputs should be reviewed by people.