Calculation Results
Results appear here after every successful calculation.
| Metric | Current build | Proposed build | Difference |
|---|---|---|---|
| No comparison has been calculated. | |||
Charts
Visualize coefficient changes, build differences, contributions, and gem allocation.
Current versus proposed
Coefficient by Critical Hit
Current stat contribution
Optimized gem boosts
Formula Used
Coefficient combines Damage with expected critical contribution. Effective Critical Hit respects the selected cap. Optional buffs remain outside the standard formula.
Buffed coefficient applies enabled bonuses after the standard calculation. Light-adjusted score uses the selected enemy requirement. These advanced scores remain configurable estimates for build planning.
How to Use This Calculator
Choose a mode and enter your current character statistics. Add separate equipment and gem bonuses only when needed. Press calculate to update every result and chart.
Enter a proposed build to measure upgrade value accurately. Use the reverse solver for a desired coefficient target. Test gem allocations before spending valuable upgrade resources.
Save configurations locally or export them for later review. Share links preserve current form values in the address. Confirm patch-sensitive multipliers before making final build decisions.
Example Data
These examples provide editable starting points for common build stages.
| Preset | Damage | Critical Hit | Critical Damage | Light | Purpose |
|---|---|---|---|---|---|
| Beginner | 75,000 | 35% | 120% | 1,500 | Early progression |
| Midgame | 250,000 | 80% | 750% | 6,000 | General farming |
| Endgame | 650,000 | 100% | 2,500% | 12,000 | High difficulty content |
| Boss | 720,000 | 100% | 2,900% | 14,000 | Single-target focus |
Frequently Asked Questions
What is a Trove coefficient?
It is a community build comparison measurement. It combines Damage with expected critical contribution. Higher values usually indicate stronger average offensive output overall.
How is the coefficient calculated?
The formula starts with the selected Damage stat. It adds expected damage from Critical Hit and Critical Damage. Enabled buffs are displayed separately after standard coefficient calculation.
Does Light affect the standard coefficient?
Light is excluded from the traditional coefficient formula. This page provides a separate Light-adjusted planning score. Treat that result as an editable comparison estimate only.
Which Damage field should I use?
Select automatic, physical, magic, or custom Damage. Automatic mode uses the calculator's editable class mapping. Override the choice whenever your build needs different handling.
What happens above the Critical Hit cap?
Only effective Critical Hit contributes to the coefficient. Extra displayed Critical Hit remains visible in comparisons. The recommendation highlights wasted chance above your selected cap.
Should I increase Damage or Critical Damage?
The better option depends on existing stat balance. The optimizer tests every permitted boost distribution automatically. Compare its result before changing expensive gem allocations permanently.
How do gem boosts affect results?
Gem bonuses are added to entered base statistics. The optimizer can distribute new boosts across three stats. It reports the allocation matching your selected goal.
Why might my in-game damage differ?
Enemy defenses and ability behavior can change outcomes. Temporary bonuses may also apply differently in combat. Update custom multipliers using current patch information before comparing.
Are subclass and flask bonuses supported?
Both options appear inside each build's buff section. Enable each bonus and enter its active percentage. Disabled buff values never change calculated coefficient results.
Can I compare more than two builds?
The main table compares current and proposed builds. Exported JSON files can store many separate configurations. Save additional versions locally and reload them when needed.
Are class skill coefficients fixed?
No fixed patch assumptions are required here. Every build includes an editable class or skill multiplier. Confirm current values before using advanced DPS estimates.