D&D 5e Armor Class Calculator

Build accurate Armor Class totals for every character. Compare equipment and validate complicated defensive rules. Test temporary bonuses before dangerous encounters begin each session.

2014 and 2024 presets Class formula validation Armor comparisons Hit-chance analysis Save and share builds

Build Your Armor Class

Open each section, choose the active options, then calculate. Live preview updates while you edit.

Version 1.0.0
Live preview: 16 AC — Chain Mail
1. Character, rules, and abilities
Used for validation only.
Modifier: +2
Modifier: +2
Modifier: +2
Modifier: 0
Modifier: +1
Modifier: 0
Dexterity is added by this preset.
2. Armor, shield, proficiency, and training
Heavy; base 16; 55 lb.
3. Class features, species traits, feats, and fighting styles
4. Magic items and custom equipment bonuses
5. Spells, magical effects, and minimum AC effects
6. Cover, situational modifiers, and manual overrides
7. Enemy attack and hit-chance analysis

Formula Used

Armor Class begins with one valid base formula. Compatible bonuses are applied afterward.

Common base formulas

Unarmored = 10 + Dexterity modifier

Light armor = armor base + full Dexterity modifier

Medium armor = armor base + capped Dexterity modifier

Heavy armor = fixed armor base

Barbarian = 10 + Dexterity + Constitution

Monk = 10 + Dexterity + Wisdom

Mage Armor = 13 + Dexterity

Calculation order

First, choose one legal base formula. Second, apply shield, armor enhancement, class features, magic items, spells, and cover. Third, apply a minimum AC effect when the calculated value is lower. Finally, a manual override replaces every other result when enabled.

The calculator keeps base formulas separate. It never adds Barbarian, Monk, Mage Armor, natural armor, and manufactured armor formulas together.

How to Use This Calculator

Follow these steps to create a reliable Armor Class summary.

  1. Choose the rules version used by your campaign.
  2. Enter ability scores or switch to direct modifiers.
  3. Select equipped armor and confirm training or proficiency.
  4. Enable a shield only when the character currently carries it.
  5. Select one base formula or let automatic mode compare valid choices.
  6. Enable class features, feats, items, spells, and cover.
  7. Enter temporary or house-rule modifiers in the custom fields.
  8. Calculate and review all warnings or ignored selections.
  9. Use the hit-chance section to test enemy attacks.
  10. Save the build locally, copy a share link, or print the summary.

Understanding Armor Class in D&D 5e

A practical guide for players, game masters, and character builders.

Start with one defensive foundation

Armor Class represents how difficult a creature is to hit with an attack roll. A higher number usually means attacks need a better d20 result. The most important calculation rule is that a character normally uses one base AC formula. Wearing armor supplies one formula. Remaining unarmored supplies another. Class abilities, natural armor, and protective spells may offer alternatives, but those alternatives are compared rather than combined.

Automatic mode checks the valid formulas and selects the highest result. Manual mode is useful when a player deliberately chooses a lower formula, follows a campaign ruling, or wants to inspect a specific class feature. Invalid choices create explanations instead of silently producing an impossible total.

Understand Dexterity limits

Light armor generally adds the full Dexterity modifier. Medium armor normally limits the positive Dexterity contribution. Heavy armor ignores Dexterity entirely. Negative modifiers can matter differently depending on the selected equipment and campaign interpretation, so custom mode remains available. Medium Armor Master can raise the configured cap, while heavy armor may carry a Strength requirement and a Stealth drawback.

Add only compatible bonuses

After choosing the base, the calculator adds compatible bonuses. A shield can add its normal bonus and a separate magical enhancement. Defense Fighting Style requires worn armor. Bracers of Defense require no armor and no shield. Bladesong has equipment restrictions. The calculator records every ignored bonus, helping players discover why an expected number did not appear.

Temporary effects deserve special attention. The Shield spell is a short defensive reaction. Cover depends on the attacker’s position. Haste and Shield of Faith may require concentration. Barkskin behaves as a minimum in the supplied presets, not a simple additive bonus. Keeping these effects separate makes a character sheet easier to use during combat.

Compare defense with attack probability

An AC number becomes more useful when paired with an enemy attack bonus. The hit analysis checks every natural d20 result and supports normal rolls, advantage, disadvantage, and a highest-of-three mode. It reports hit probability, critical probability, expected hits, and the chance that at least one attack lands. These values help a game master evaluate encounters without treating Armor Class as the character’s only defense.

Frequently Asked Questions

Answers to common Armor Class calculation questions.

Can Barbarian and Monk Unarmored Defense stack?

No. They are alternative base calculations. Choose one valid formula instead of adding both formulas together.

Does Mage Armor add three points to plate armor?

No. Mage Armor provides a separate base formula and normally requires an unarmored target.

Does a magical shield add its normal bonus and enhancement?

This calculator treats the standard shield contribution and its magical enhancement as separate components.

Why was a selected bonus ignored?

The result section explains incompatible equipment, missing requirements, or rules-version differences. House-rule fields can still reproduce a custom campaign ruling.

Is cover always included in normal AC?

No. Cover is situational and usually applies only against attacks affected by the obstruction. The calculator shows it as a separate component.

Can I save multiple characters?

The built-in save button stores the current build in the browser. Share links can preserve additional builds separately.

Does this replace the rulebook or a game master ruling?

No. It organizes common calculations and highlights conflicts. The final interpretation belongs to the rules used at the table.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.