Build Results
Server calculation: 0 of 60 points used. 60 points remain.
Corrupted points: 0. Soul Essences: 0.
Formula Used
Total Spent = Strength + Agility + Vitality + Authority + Grit + Expertise.
Remaining Points = Available Points − Total Spent.
Soul Essences = Total Corrupted Points × one essence per point.
Permanent Corruption Estimate = minimum of 50% or Corrupted Points × 2.5%.
Estimated Health = 200 + Effective Vitality × editable health rate, then reduced by corruption.
Estimated Stamina = 100 + Effective Grit × editable stamina rate + Effective Agility, then reduced by corruption.
Estimated Carry Capacity = 70 + Effective Expertise × editable carry rate + a small Strength contribution.
Estimated Weapon Damage = Base Damage × combined attribute, buff, and server multipliers.
How to Use This Calculator
- Choose official settings or enter custom server limits.
- Allocate points with number fields, sliders, or buttons.
- Select alternative perks at ten and twenty points.
- Add corruption only to Strength, Vitality, or Authority.
- Enter equipment bonuses and editable estimation rates.
- Choose goals to generate a suggested distribution.
- Calculate, compare, save, copy, print, or export results.
Example Builds
| Build | STR | AGI | VIT | AUT | GRT | EXP | Use |
|---|---|---|---|---|---|---|---|
| Strength Warrior | 20 | 0 | 20 | 0 | 20 | 0 | Direct melee combat |
| Agility Fighter | 0 | 20 | 20 | 0 | 20 | 0 | Mobile agility combat |
| Thrall Commander | 0 | 0 | 20 | 20 | 10 | 10 | Follower-led play |
| Resource Gatherer | 0 | 0 | 20 | 0 | 20 | 20 | Gathering and transport |
| Corrupted Warrior | 20 | 0 | 20 | 0 | 20 | 0 | High-risk corrupted combat |
Normal and Corrupted Planning
| Feature | Normal Build | Corrupted Build |
|---|---|---|
| Eligible attributes | All six attributes | Strength, Vitality, and Authority |
| Perk handling | Normal milestone perks | Corrupted milestones replace normal perks |
| Resource cost | No Soul Essence | One planned Soul Essence per corrupted point |
| Main tradeoff | Full health and stamina potential | Permanent health and stamina corruption |
| Recommended check | Point cap and perk synergy | Corruption cap and replaced perks |
Frequently Asked Questions
How many attribute points are available?
The default planner uses sixty points at level sixty. Custom servers may use different totals.
What is the normal attribute cap?
The default cap is twenty points per attribute. The calculator allows custom caps for mods.
Which attributes can be corrupted?
Strength, Vitality, and Authority support corruption planning. Other attributes reject corrupted points.
Can corruption exceed invested points?
No. Corrupted points cannot exceed the normal points invested in that attribute.
How are Soul Essences estimated?
The calculator uses one Soul Essence for each corrupted attribute point planned.
Why are derived statistics estimates?
Equipment, patches, hidden modifiers, and server settings can change exact in-game results.
Can I use modded server limits?
Yes. Change total points, attribute caps, multipliers, and all editable estimation rates.
How do alternative perks work?
The planner provides selectable choices at ten and twenty invested points.
Can I save builds without an account?
Yes. Saved builds use browser storage on the current device and browser.
How does build comparison work?
Set the current build as Comparison A, change it, then set Comparison B.
Does this replace checking the game?
No. Verify final perks and values in-game after patches or mod updates.
Gameplay and Patch Disclaimer
This is an independent planning tool. It is not affiliated with Funcom.
Perk placement and balance can change after updates. Always verify important builds inside the current game version.