Splatoon 2 Gear Engineering Calculator

Engineer smarter Splatoon 2 gear builds with ability points, roll odds, chunk costs, experience planning, comparisons, and practical optimisation tools for every mode available.

Engineering results

Results update instantly as the build changes.

Ready
Total ability points0 APNo abilities selected.
Highest stack0 APNone
Missing chunks0Inventory covers the build.
Pure roll chance0%Select a target ability.

Ability breakdown

AbilityAPNotationEffectNext subNext main
Choose gear abilities to see results.

Selected ability curve

Gameplay estimates

Select abilities to calculate practical effects.

Comparison and optimisation

Build A and Build B are currently empty.

Roll and chunk plan

Choose a brand and target ability.

Gear experience plan

Enter current experience and match earnings.

Battle context and preset

Build A gear planner

Each main grants 10 AP. Each sub grants 3 AP.

Headgear

Clothing

Shoes

Build B comparison

Use a second twelve-slot loadout for direct AP and efficiency comparisons.

Headgear

Clothing

Shoes

Roll probability and reroll planning

Ability chunk inventory

Enter owned chunks. The planner applies 10, 20, and 30 chunk installation tiers on each gear piece.

Experience assumptions

Saved builds and exports


Calculation summary will appear here.

Formula used

Main abilities contribute ten Ability Points. Sub abilities contribute three Ability Points. Ability Doubler makes Clothing sub abilities contribute six points.

The effectiveness curve uses p = min(3.3AP − 0.027AP², 100). This percentage controls the calculator’s relative gameplay estimates. Exact weapon behaviour may vary.

Brand rolls use favoured, neutral, and unfavoured probability weights. Drink tickets apply a thirty percent target chance. Remaining outcomes use standard roll logic.

Chunk installation tiers cost ten, twenty, then thirty chunks. The tier rises for repeated matching abilities. Existing matching slots reduce new costs.

How to use

  1. Select a weapon, mode, role, and optimisation goal.
  2. Choose every main and sub ability for Build A.
  3. Add Build B when a direct comparison is needed.
  4. Select a brand, drink ticket, and target ability.
  5. Enter owned chunks and gear experience assumptions.
  6. Review effects, warnings, costs, rolls, and recommendations.
  7. Save, share, copy, print, or export the finished plan.

Example data

ScenarioMain abilitiesKey subsTargetPurpose
Slayer mobilityComeback, Ninja Squid, Stealth JumpSwim Speed, Quick Super JumpSwim Speed UpFast pressure and safer re-entry.
Special supportSpecial Charge, Thermal Ink, Object ShredderSpecial Charge, Special SaverSpecial Charge UpFrequent team utility and objective pressure.
Anchor controlLast-Ditch Effort, Thermal Ink, Object ShredderInk Saver, Ink RecoveryInk Saver (Main)Longer firing cycles and stable positioning.

Frequently asked questions

What is one main ability worth?

One main ability contributes ten Ability Points.

What is one sub ability worth?

One normal sub ability contributes three Ability Points.

How does Ability Doubler work here?

Clothing subs count as six Ability Points when selected.

Why do later subs provide smaller gains?

The game uses diminishing returns for stackable abilities.

Can main-only abilities appear as subs?

No. The calculator warns against invalid placements.

What is a pure gear piece?

It normally has three matching sub abilities.

Are gameplay results exact?

AP totals are exact. Practical effects are labelled estimates.

Does the planner save builds online?

Saved builds remain inside the current browser storage.

Can the build be shared?

Yes. The share button creates encoded URL data.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.